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How Some of Valve’s Best Games Came to SHIELD

 
Mark didn’t put together a PowerPoint deck. He didn’t bring a spreadsheet. He didn’t bother thinking up an elaborate pitch. That’s not how game developers work. And it’s not how we work. So when the intense, dark-eyed senior technical evangelist dropped by Valve’s Seattle headquarters in July 2013 to suggest the game developer try something… Read More

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Posted: June 26, 2014 |  By: Wissen Schwamm
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